Judging Criteria

 

Judging Criteria for the Cosplay Contests 2019

Our Judges will judge based on three main criteria – Accuracy, Construction and Performance/Stage Presence. Prejudging occurs in the 30mins prior to your cosplay time and is held side of stage in the holding zone. Judges will be looking at Criteria 1 and 2 only during pre-judging.

Not all of the judges will look at you during this time as the judges separate to do this task and then will discuss at the panel during the event to establish their scores. The scores of all judges are added together and the cosplayer with the most combined points will be crowned champion.

With respect to purchased costumes obviously, the criteria are interpreted a little differently. With respect to the construction criteria, this one is more based on the quality of the suit and the way it is worn.

Criteria 1 – Accuracy

Judges how close the cosplay is to the original/reference.

Makeup and styling is judged as a normal element of your cosplay (Face-/Bodypaint, lenses, wig, etc.)

The following table shows possible scores as well as their meaning and what is important to the judges*:

Score Details (does not count for original designs) Proportions Colors, Texture & Surface For original designs: originality/ innovativeness design
1-3 The costume misses important details, or they are extremely different from the reference or the reference is so simple that there are barely any details Proportions are completely wrong, there’s no consistent total Colors are extremely different from the reference; the surface does not match the reference or only from a distance The design is extremely simple, and the elements do not fit together at all, there is no consistent total
4-6 The costume has all necessary details, but they do not match the reference from close up OR it has very little challenging elements All important elements of the costume have matching proportions, also to each other. Colors are a good match to the reference and the surface/texture

are a good match from close up

Most design elements are a good match and fit together, with a satisfactory impression.
7-9 The costume has all elements and is very detailed, the reference is accordingly challenging Proportions of all-important parts are a perfect match and the details are a good match regarding the reference Colours are a perfect match and the surface/texture are a very good choice regarding the reference Almost all design elements are a good match and it together very well, detailed,

challenging and the overall impression

is very good

10 All elements, as well as all details, are a perfect match, the reference is very challenging Proportions of all elements are precise and a perfect match Colors, texture and surface are perfect All design elements fit together

perfectly, are challenging and the overall impression

is fantastic

*Those are guidelines, every judge evaluates independent from the other judges and at their

own discretion, you can expect fairness and good judgement from our judges.

Criteria 2 – Construction

Judges the construction of a cosplay. Variety and difficulty of used techniques as well as how well you have used all the core points. there are bonus points for robustness and flexibility (however it will be considered that certain damage can’t be avoided during transport, etc.)

Weathering is a technique on its own and does of course not influence robustness points. Robustness does evaluate how well a costume was made i.e. are there any seams popping open as soon as there is any movement, are parts falling off or poorly attached, etc.

Judges look to reward someone who took an effort to provide flexibility/mobility and doesn’t have to wrap everything in bubble wrap.

However, you will lose points if the lack of mobility does influence the overall impression. The following table shows possible scores as well as their meaning and what is important for the judging panel*:

Points Diversity Difficulty Movability (Bonus)
1-3 The costume shows very little skilled techniques. Techniques used are mostly very simple The costume falls apart and/or has extreme visible damage
4-6 The costume shows some techniques at a good skill level The techniques used are mostly average

to hard

The costume seems robust, has little to some damage and it’s quite mobile
7-9 The costume shows some techniques used perfectly OR a lot of techniques at a good skill level The techniques are mostly difficult The costume has very little damage and is very mobile
10 The costume shows a huge number of techniques used perfectly Techniques are mysterious even to the judges The costume has absolutely no damage and is extremely mobile

*Those are guidelines, every judge evaluates independent from the other judges and at their own discretion, you can expect fairness and good judgement from our judges.

Criteria 3 – Performance

Judging a performance is always very hard as it is something very personal and is aimed to allow you to display the character as you see it. This category judges how well the essence of a character is displayed for a dramatic performance; how funny/entertaining it is for a comedy/parody performance, or the skill level of a talent-based performance.

A good performance should entertain the audience, no matter what style is chosen and without dependence on the audience knowing the source material. This is not so much a full routine as your ability to display the character can be down within 10secs however we do cap any performances to 30secs max.

The following table shows what judges will be paying attention to. It is to consider that the level of entertainment is as well as how you fit to the chosen character:

Points Level of Entertainment Showcasing
1-3 The performance is flat and barely entertaining The stage was barely used, there was little movement so the audience could not see the full costume
4-6 The performance fits the character, but is a touch flat. Somewhat entertaining, but not memorable The stage was used and there was some movement, so the audience saw most parts of the costume but little animation was shown.
7-9 The performance has flair and/or makes the character alive, overall entertaining and solid Good use of the stage and movement so the audience received a good view of the whole costume. The performance may have had even parts to highlight certain elements of their costume
10 The performance is very good and memorable, very entertaining and shows the essence of the character perfectly OR is very funny for a comedy performance OR shows a perfect skill level for a talent-based performance Very good use of the stage and a lot of movement so the audience saw the full costume very well. There were elements in the performance only to highlight certain elements of the costume